Post-inDinero-Launch Update
Since going fulltime on my startup inDinero.com, things have been crazy to say the least. Many of you probably noticed that we just launched on TechCrunch, Mashable, ReadWriteWeb, VentureBeat, WebWorkerDaily, and various other blogs on Friday July 2nd. And since launch, business has been even more exciting!
I haven't talked much about inDinero in the past because I didn't think I had much valuable information to share with others. But I learned a lot from the launching experience, and it made me better understand lean startup principles: how to build a startup with very little money, and with very little time to experiment with ideas. Room for failure is super low because there's only so much time you have before running out of cash. Here are some things we did and why they worked for us:
1) We built vaporware, and lots of it. I recently wrote that advertising a feature before actually building it should be highly encouraged while building a startup. For example, on inDinero, we would supposedly allow people to integrate data from web applications such as Freshbooks and Shoeboxed. (screenshots below) - but if they wanted to use the functionality, we would instead send them to a page that told them the feature was coming soon.
As a result of that, we quickly figured out what our users wanted us to build. And dozens of people would email me asking for Freshbooks and Shoeboxed integration, and others would even suggest Quickbooks Online integration. Nobody was upset that we advertised vaporware. :)
2) Making real money. I'll admit that I was scared that introducing a free plan would divert attention away from the paid plans, but people continue to upgrade everyday. I was also scared that our pricing structure wouldn't be right out of the gate, but ends up that it doesn't matter too much - it's a continuously iterative process, and we're still trying to figure out what fair and ideal pricing looks like. One thing that's definitely helped us was publishing a phone number on the plans pages. When people are uncertain, they want to know that humans are around - so we've answered peoples' questions on pricing, learned about our users' needs, and even got customer testimonials just from offering a phone number. As Tony Hsieh from Zappos.com says, great customer support (and especially great phone support) is a fantastic way to get users to evangelize and love you.
3) Continuous Iteration. This is just the start of inDinero. I have no clue where we'll be in a few months from now, and it's hard for me to even know what the product will look like in four weeks from now. But I'd highly stress launching sooner rather than later, even if your bugs aren't fully fleshed out, because you'll realize what the actual top priorities should be. At inDinero, we hesitated launching on the basis that our screws weren't bolted in tight enough. But it ended up that after launching, none of our users cared about the problems we would have spent our time working on. If you're asking yourself the question "are we ready to launch yet or should we continue solidifying product?", I'd probably lean towards launching. You'll know exactly what's wrong with the product, you'll get emails from hundreds of people excited to use your product, and it'll give you enough adrenaline to continue during times good and bad.
Curious with where inDinero is going in the next few weeks? Read my blog post called "inDinero's Vision for August".

